Broadband / Online





Conflicts are part of history as well present everyday life. www.Nonviolence21.com impressively demonstrates that is in our hands how conflicts turn out. The online presence of the French non-profit association is informative and playfully involves instruments to raise our sensitivity regarding resisting violence and resolving conflicts. A most important topic is treated in an original way of outstanding navigation and a compelling visualisation: A box - symbolizing strength and stability though of fragile consistency - is used to display the content and set the scenes. Information on non-violence and the activities of the association become available on the turning the faces of the box. Inside, one finds 10 interactive games demonstrating “10 good reasons to become non-violent”. Each game picks up on realistic scenes from everyday conflicts and encourages us to find out the smartest solution by choosing among multiple behaviour options. This virtual, interactive role playing leads us to understand that non-violence is not hippie stuff, but a challenge for all of us.
Computer Graphic Video & Film




momentum - a computer graphic short film - is based on eight abstract words describing the impulses and incitements for human life.
Trust, persistence, confidence, determination, aspiration, will, ambition and independence are put in contrast to visual snap-shots. There is no development, no change, no motion in the scenes. They present self-contained microcosm. At first glance it seems that all scenes contain only static situations of commonly known and everyday environments – however, a camera circuits these environments, animates them and conveys the viewer a special feeling of these moments. The abstract words show up at the end of each episode as the solution to the scene, giving it meaning and making the story intelligible. Momentum fascinates as a short film through its unique use of static snap-shots instead of traditional narrative structures, montage and camera settings. Great visual images, beautiful virtual and audio environments engage the viewers. It suggests what makes a moment really memorable.
Cross Media

Modern urban experience is built on window shopping. But normal window displays are brighthy lit temporary graveyards of immovable goods and the activity reduced to passive looking. The Interactive window offers quite a difference. It invites window shoppers to interact with a person in the window with their mobile phones. Not a real person but a video projection which shows a model in real size of the viewer. Hundreds of video sequences are used to make the model appear alive. If a viewer passes a movement sensor, a video sequence is played getting the viewers’ attention by using voice sound, gestures or signs. Then he or she is encouraged to interact via mobile phone. The virtual model is answering and asking viewers what they would like to get. The options may be: “press 1 for music, press 2 for clothes etc. The interactive installation was realized for a clothing company. Combining video content with direct interaction via mobile devices in public can be applied also outside marketing contexts in artistic exhibitons, entertainment or information services.
Games Platforms


Close your eyes and play an online computer game! Not possible, you say? Then welcome to Maitipi Escape. It is a so called Blindventure Game, a completely new type of computer application that reverses the trend to ever more complex and realistic graphics. It takes away a player's most important faculty: the eyes and the ability to see. In Maitipe Escape players have to rely entirely on sound. The resulting insecurity guarantees not only surprises but fun for even the toughest game master. Maitipi Escape employs the model of ego-shooter games. The story is rich in action and takes place on an island somewhere in the Pacific Ocean. The challenge is to escape! Only sounds help you. Your screen goes blank. Neither graphics nor animations support the interactive sound worlds. This produces an entirely different game experience. Yet, as the most impressive images are produced by one’s own imagination, Maitipi Escape catches on. It makes computer games enjoyable in an entirely different way and opens them to visually impaired people.
Interactive TV




iSounds is a concept that takes into account the challenges and demands of today’s broadcasting technology. It is built around interactive television and offers features of the future, integrated technologies. iSounds looks at interactive television in an alternative way. It provides a dynamic interactive service, allowing to view, download, purchase and record digital media content for hi-fi’s, computers, CD players and televisions. Users want to interact with the media in the most efficient and simple way. An integrated central media station on the bases of iTV meets this demands. The project is intended to show the upcoming possibilities and synergies of iTV and what kind of services could already be included in the interactive services nowadays available.
Mobile Contents





Playing golf well depends on having a good caddy. Not anymore. The multimedia application ’Golf Caddy’ is a custom designed information and aide system freeing players to play on their own. Developed in conjunction with golf professionals, it is specifically created to run on a PDA. It provides a comprehensive range of key golfing data and allows downloads on numerous golf courses. With Golf Caddy one can plan one’s game in in advance. Designed for individual needs, one can record personalised data such as scores and notes made during the game. By entering one’s handicap or the average distance achieved with various clubs, the multimedia system responds by providing individualised advice on which club to use or how to play a hole. The system let’s you even know your improvements over time. When used in conjunction with a GPS receiver on the greens, Golf Caddy comes to its full potential. The distance to the next hole is instantly and accurately calculated. This powerful and highly specialized mobile service application offers real added value to golf fanatics as well beginners.
Offline / DVD





Stop! – Stop communicating! Get inside your own world and stay there! This is the experience which the multimedia application Savant addresses. It gives you a high quality artistic interpretation of autism. But it places the emphasis not on exclusion but rather the phenomenal talents of autistic savants are explored. Autism is not treated as a disability, but as different and unique mode of being. Visually and aurally Savant explores the theme of "Life Beneath Glass" inspired by the autistic writer and poet Donna Williams, who described living with autism in her homonymous poem. A life behind glass, isolated from other people, looking out at a magnified reality, which is sometimes too enlarged, disordered or incomprehensible, but at other times attracts total attention to complex details. The excellent use of multimedia transposes users into the special states of the autistic mind. The hardly comprehensible phenomenon is presented also through personal essays that depict reality from the perspective of different autistic persons or parallel video files of daily situations comparing autistic and non autistic experience.






Under the patronage of the Austrian Federal Ministry for Science and Research.